AI Insights · Timothy · April 2022
Top 5 Physics Puzzle Games Performance on Unified Platform in Chile - Q1 2022
Discover the performance trends of the top 5 physics puzzle games in Chile during Q1 2022, including data on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 physics puzzle games on a unified platform in Chile showcased varied performance trends across downloads, revenue, and active users. Below is an overview of each app's performance, based on data from Sensor Tower.
Pull the Pin from Popcore Games saw a decline in weekly downloads from around 37K in late December to approximately 6.4K by early March. However, there was a resurgence towards the end of March, reaching around 17.8K. Weekly revenue fluctuated but peaked at $44 in early March. Active users also saw a dip from 115K at the start of the quarter to about 26.7K in early March, with a recovery to around 61.7K by the end of March.
I'm Not Blue Monster: Rainbow, published by Great Arcade Games, experienced an initial high in downloads of about 30.8K in mid-January, followed by a decline to around 8.2K in mid-February. Downloads then saw fluctuations, ending the quarter at approximately 10K. Revenue peaked at $73 in late January and showed minor variations throughout the quarter. Weekly active users grew from around 24.1K in mid-January to a high of approximately 28K by late January, before stabilizing around 16.4K at the end of March.
Lion Studios’ Rope Savior 3D had a significant drop in downloads from around 29K in late December to about 2.8K by early January, with a slight recovery to around 13.6K in late January. Revenue remained modest, peaking at $17 in mid-February. Active users started at 33.6K in late December, dipped to around 12.1K by early January, and saw fluctuations, ending the quarter at around 20.6K.
Flow Legends: Pipe Games by CASUAL AZUR GAMES had a notable increase in downloads from approximately 1.7K in late December to around 18K by mid-February. Revenue peaked at $34 in late March, showing a general upward trend throughout the quarter. Active users rose significantly from 4.4K in late December to about 50.1K by mid-February, before stabilizing around 18.9K at the end of March.
Finally, Angry Birds 2 from Rovio Entertainment Corporation maintained steady weekly downloads, ranging from around 5.1K to 6.8K throughout the quarter. Revenue peaked at $2.2K in late February, with consistent performance thereafter. Active users showed a stable trend, starting at 36.2K in late December and peaking at 39K in mid-March.
For more detailed insights and data, visit Sensor Tower.